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The Keep Away game was the last assignment in my Flash class and this is the port to HTML5 canvas, programmed in Javascript. Flash is declining for a number of reasons, including its proprietary nature and that it's not supported by the iPhone. Too bad, because Flash's ActionScript 3.0 is a thoroughgoing object oriented approach to graphics programming similar to Javascript. For the programmer, a circle or rectangle or any other figure suitable to be part of a display list is just an object with properties and methods. Many artists know Flash through the sophisticated Flash Pro environment, where they can create and store images efficiently with "symbols". Think Adobe Photoshop, apt in a couple ways considering that Adobe acquired Flash and developed ActionScript 3.0. Even animations are possible with "tweens". It's a nice in-between technology, where artists can experience Flash as as they always do, but be gently introduced to programming those objects in the code window. My approach is to forgo the environment entirely, except as a medium to execute ActionScript. The environment can be skipped entirely with Abobe's free compiler which turns ActionScript into .swf, which executes in the (free) Flash Player.